> For the complete documentation index, see [llms.txt](https://nway.gitbook.io/prlw/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://nway.gitbook.io/prlw/battle-tips/combat-triangle-ability-loop.md).

# Combat Triangle / Ability Loop

Combat Ability Triangle FAQ

## The Combat Triangle (Rock-Paper-Scissors)

The core of *Legacy Wars* is the "Combat Triangle" (a.k.a. "Ability Loop"). Every move in the game belongs to one of three types (Strike, Breaker, Defense), color-coded for easy recognition.

<figure><img src="https://878721681-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJHb246IgTxqJarEIgr79%2Fuploads%2F2WbdHpEadsd3NaIDdVld%2FabilityLoop.png?alt=media&amp;token=ae30353f-db9b-4f2b-9212-be366980e4d1" alt=""><figcaption></figcaption></figure>

### <img src="https://878721681-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJHb246IgTxqJarEIgr79%2Fuploads%2FtG4mzmNf5MR2nfYlbcmH%2Ficon_ability_strike.png?alt=media&amp;token=e8f7bab9-a0d9-4afd-8867-b2542201caad" alt="" data-size="line"> Strike (Yellow) 🟡

* **Symbol:** Three yellow slashes.
* **Role:** Speed & Interrupts.
* **Beats:** **Breakers (Red)**.
  * *Why:* Strikes are fast. If you see an opponent starting a slow red move, use a Strike immediately to hit them before their move connects.
* **Weakness:** **Defense (Blue)**.
  * *Risk:* If you hit a blocking opponent with a Strike, you will likely be stunned.

### <img src="https://878721681-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJHb246IgTxqJarEIgr79%2Fuploads%2F8GsuVxD5toZ41oS5tklH%2Ficon_ability_breaker.png?alt=media&amp;token=d762c4d9-e2cb-4c62-98e4-d72a5b3f3710" alt="" data-size="line"> Breaker (Red) 🔴

* **Symbol:** A red circle with lightning.
* **Role:** Heavy Damage & Guard Breaking.
* **Beats:** **Defense (Blue)**.
  * *Why:* Breakers are designed to smash through shields. If an opponent is "turtling" (blocking constantly), use a Breaker to launch them.
* **Weakness:** **Strike (Yellow)**.
  * *Risk:* Breakers have a slow "startup" animation, making them easy to interrupt with a fast Strike.

### <img src="https://878721681-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJHb246IgTxqJarEIgr79%2Fuploads%2FjbmjtVMKQ7cZ1BHnWeAd%2Ficon_ability_defense.png?alt=media&amp;token=9d49f7fe-3894-45c4-91c2-d457c45a3b3d" alt="" data-size="line"> Defense (Blue) 🔵&#x20;

* **Symbol:** A blue shield.
* **Role:** Protection & Counter-Attacks.
* **Beats:** **Strike (Yellow)**.
  * *Why:* Successfully blocking a Strike usually **Stuns** the opponent, leaving them wide open for a free combo.
* **Weakness:** **Breaker (Red)**.
  * *Risk:* You cannot block a Breaker. If you hold your shield up against a red move, you will take massive damage.

## Common Questions

### **Q: Why did my Strike lose to their Strike?**&#x20;

**A:** If two players use a Strike at the same time, the one that hits *first* wins. Some Strikes are faster (have fewer "startup frames") than others.

### **Q: Does "Class" affect the Combat Triangle?**

**A:** No. A **Yellow Strike** from a Defender works exactly the same as a **Yellow Strike** from an Attacker. The Class only changes your stats (Health/Crit) and how often you draw Shield cards.
